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Warrickneff

7 Game Reviews w/ Response

All 23 Reviews

Ugh.

SERIOUSLY NO MUTE BUTTON? What's going on here? I've looked around. I clicked on every menu. If I can't find it after looking for a few minutes I think it says more about your placement than my own intelligence.

This is not a comment on the talent of the musicians as I'm sure they are all quite good. I simply have no taste for their specific choice of artistry.

Game mechanics seemed good; if not familiar to the last game. Didn't play past first level because I couldn't be bothered to deal with the music. Just being honest; as such I won't criticize the game as I didn't really play it.

HeRetiK responds:

Main menu, bottom right!

Wow!

Though not the best presented game I've seen, I played it for about half an hour or so when I should have been sleeping!

Simply improving small graphical things (ex: background/scrolling perspective issues), sounds for correct or incorrect timings, and a greater variety of music choices could make this game really really well done.

Benspyda responds:

Wow! thanks for the good review. It is much appreciated :)

Absolutely great!

I found almost everything to be perfect!

I still manage to have serious problems when I click off the screen though, when returning to the window it goes black and I completely lose Kevin.

TomFulp responds:

That happens on Jeff's Mac, I don't know what the deal is. It doesn't seem like it could be a problem with the game, but who knows. We need to test more stuff on his Mac now.

Meh,

Personally I feel this game could pass without the adverts, but apart from that it was alright...

I didn't like how the screen jumped around so much, it might be better to make it smaller (larger depth of field) so that when the character jumps it doesn't almost make you dizzy with how fast the background whips by.

ChrisKempt responds:

Interesting... It's always a tricky thing with these kind of games to work out how to balance speed with playabilty... you want the user to feel like they have freedom of movement without it all getting too hectic.

Quite Impressive!

That was actually a suprisingly good game! Even though I never managed to beat it, it was still fun to play a few times over again. I liked the interactivity and controls, and also how the different obstacles moved at different speeds to each other.

The only improvement that sticks out is the graphics for something like this. If the ground was drawn with a lot more detail into perspective and perhaps a background it would attract a larger audience. The same goes for the cars, something as simple as letting you choose between 3 different colored cars with different styles could greatly influence someone's opinion on the game!

Steners responds:

thank you i will be sure to try to add some different colored cars soon and make a real background!

Well done

It was really well done, the idea/game may be old but instead of a square I'm glad you used an animation to change it up a bit. It's pretty hard for people like me though =(

BeatBoxGrandma responds:

yah thanx!

Good job!

It was really clean cut and smooth, and I liked the little pics of whether the guy survived or not after you finish or don't finish a word. The only minor complaint is that you can repeatadly push one letter and it continues the countdown. Maybe for easy setting you could lock the letter after it being pushed once? Good game!

k3k5 responds:

Thanks.
The used vocals are written above,
I don't think it is necessary to lock the letters.

Age 36, Male

look buff get tanned

Hamilton

Joined on 12/13/04

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